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Soldier of fortune pc game review
Soldier of fortune pc game review






  1. #SOLDIER OF FORTUNE PC GAME REVIEW SOFTWARE#
  2. #SOLDIER OF FORTUNE PC GAME REVIEW PC#

Yes, this year's "lava level" is the capital of the Czech Republic. Later on into the game, however, your character's lack of preparation (am I really supposed to believe that mercenary for hire Mullins didn't think to bring a radar or a compass?) really starts to grate as you're wandering around confusing maze-like structures in such exotic locales as New York, Hong Kong, and (wait for it) Prague. Mullins in a sniper rifle, there's really no optimum time to use it compared to, say, the shotgun that removes heads, creates badly animated 2D splatter effects, and is by far the most entertaining weapon at close quarters. In fact, it might be a godsend to those gamers who want less thought and more rampant gunplay in their shooting titles. But it's not all bad (just sometimes bad).

#SOLDIER OF FORTUNE PC GAME REVIEW PC#

Now Xbox gamers can view a really rather ugly port of the PC version, and hide it quickly from their PlayStation 2 owning friends as an example of what Microsoft's black slab is capable of. Precision targeting and a physics engine had never been utilized in such a sick fashion. Others, naturally, discovered the new high watermark in over-the-top mangling used only the shotgun, decapitating every enemy in a sea of red mist and skull portions, and then crouched with a Bowie knife to dismember the still-twitching body. Some gamers couldn't take the gore, and even went for torso shots only to avoid seeing enemy brains vaporize in quease-inducing death explosions. And how about those death animations, eh? Soldier of Fortune was widely applauded for being the first shooting game where body-specific damage looked like it really, really hurt. You were John Mullins, gun for hire, who set upon the enemy with all the subtle diplomacy of a napalm strike.

soldier of fortune pc game review soldier of fortune pc game review

#SOLDIER OF FORTUNE PC GAME REVIEW SOFTWARE#

But they mainly loved the game because they knew that Raven software must have correctly calibrated every weapon, explosion, and realistic body deformation under gunfire to avoid being hunted down and woodchipped in real life by some of the more unstable long-term fans of high-caliber weaponry. Reviewers loved the game, partly because of the Faces of Death-style death animations which proved that Nintendo was wrong all along, and enemies in Goldeneye should have burst apart instead of sweating slightly. Will Travel.īack in May 2002, Raven Software, who consistently pumps out quality first-person shooters to the PC crowd, wowed us again with the second installment in the "mercenary-for-hire" gun-toting-maniac series of games based on the magazine read by psychotic backwoodsmen everywhere.








Soldier of fortune pc game review